nodes.geometry.geometry
nodes.geometry.geometry
Classes
| Name | Description |
|---|---|
| Arc | Generate a poly spline arc |
| BezierSegment | Generate a 2D Bézier spline from the given control points and handles |
| BoundingBox | Calculate the limits of a geometry’s positions and generate a box mesh with those dimensions |
| Cone | Generate a cone mesh |
| ConvexHull | Create a mesh that encloses all points in the input geometry with the smallest number of points |
| Cube | Generate a cuboid mesh with variable side lengths and subdivisions |
| CurveCircle | Generate a poly spline circle |
| CurveLength | Retrieve the length of all splines added together |
| CurveLine | Generate a poly spline line with two points |
| CurveToMesh | Convert curves into a mesh, optionally with a custom profile shape defined by curves |
| CurveToPoints | Generate a point cloud by sampling positions along curves |
| CurvesToGreasePencil | Convert the curves in each top-level instance into Grease Pencil layer |
| Cylinder | Generate a cylinder mesh |
| DeformCurvesOnSurface | Translate and rotate curves based on changes between the object’s original and evaluated surface mesh |
| DeleteGeometry | Remove selected elements of a geometry |
| DistributePointsOnFaces | Generate points spread out on the surface of a mesh |
| DualMesh | Convert Faces into vertices and vertices into faces |
| DuplicateElements | Generate an arbitrary number copies of each selected input element |
| EdgePathsToCurves | Output curves following paths across mesh edges |
| ExtrudeMesh | Generate new vertices, edges, or faces from selected elements and move them based on an offset while keeping them connected by their boundary |
| FillCurve | Generate a mesh on the XY plane with faces on the inside of input curves |
| FilletCurve | Round corners by generating circular arcs on each control point |
| FlipFaces | Reverse the order of the vertices and edges of selected faces, flipping their normal direction |
| GeometryProximity | Compute the closest location on the target geometry |
| GreasePencilToCurves | Convert Grease Pencil layers into curve instances |
| Grid | Generate a planar mesh on the XY plane |
| IcoSphere | Generate a spherical mesh that consists of equally sized triangles |
| InstanceOnPoints | Generate a reference to geometry at each of the input points, without duplicating its underlying data |
| InstancesToPoints | Generate points at the origins of instances. |
| InterpolateCurves | Generate new curves on points by interpolating between existing curves |
| MaterialSelection | Provide a selection of faces that use the specified material |
| MergeByDistance | Merge vertices or points within a given distance |
| MergeLayers | Join groups of Grease Pencil layers into one |
| MeshBoolean | Cut, subtract, or join multiple mesh inputs |
| MeshCircle | Generate a circular ring of edges |
| MeshLine | Generate vertices in a line and connect them with edges |
| MeshToCurve | Generate a curve from a mesh |
| MeshToPoints | Generate a point cloud from a mesh’s vertices |
| Points | Generate a point cloud with positions and radii defined by fields |
| PointsToCurves | Split all points to curve by its group ID and reorder by weight |
| PointsToVertices | Generate a mesh vertex for each point cloud point |
| QuadraticBezier | Generate a poly spline in a parabola shape with control points positions |
| Quadrilateral | Generate a polygon with four points |
| Raycast | Cast rays from the context geometry onto a target geometry, and retrieve information from each hit point |
| RealizeInstances | Convert instances into real geometry data |
| ReplaceMaterial | Swap one material with another |
| ResampleCurve | Generate a poly spline for each input spline |
| ReverseCurve | Change the direction of curves by swapping their start and end data |
| RotateInstances | Rotate geometry instances in local or global space |
| SampleCurve | Retrieve data from a point on a curve at a certain distance from its start |
| SampleIndex | Retrieve values from specific geometry elements |
| SampleNearest | Find the element of a geometry closest to a position. Similar to the “Index of Nearest” node |
| SampleNearestSurface | Calculate the interpolated value of a mesh attribute on the closest point of its surface |
| SampleUVSurface | Calculate the interpolated values of a mesh attribute at a UV coordinate |
| ScaleElements | Scale groups of connected edges and faces |
| ScaleInstances | Scale geometry instances in local or global space |
| SeparateComponents | Split a geometry into a separate output for each type of data in the geometry |
| SeparateGeometry | Split a geometry into two geometry outputs based on a selection |
| SetCurveNormal | Set the evaluation mode for curve normals |
| SetCurveRadius | Set the radius of the curve at each control point |
| SetCurveTilt | Set the tilt angle at each curve control point |
| SetFaceSet | Set sculpt face set values for faces |
| SetGeometryName | Set the name of a geometry for easier debugging |
| SetGreasePencilColor | Set color and opacity attributes on Grease Pencil geometry |
| SetGreasePencilDepth | Set the Grease Pencil depth order to use |
| SetGreasePencilSoftness | Set softness attribute on Grease Pencil geometry |
| SetHandlePositions | Set the positions for the handles of Bézier curves |
| SetID | Set the id attribute on the input geometry, mainly used internally for randomizing |
| SetInstanceTransform | Set the transformation matrix of every instance |
| SetMaterial | Assign a material to geometry elements |
| SetMaterialIndex | Set the material index for each selected geometry element |
| SetMeshNormal | Store a normal vector for each mesh element |
| SetPointRadius | Set the display size of point cloud points |
| SetPosition | Set the location of each point |
| SetSelection | Set selection of the edited geometry, for tool execution |
| SetShadeSmooth | Control the smoothness of mesh normals around each face by changing the “shade smooth” attribute |
| SetSplineCyclic | Control whether each spline loops back on itself by changing the “cyclic” attribute |
| SetSplineResolution | Control how many evaluated points should be generated on every curve segment |
| SetSplineType | Change the type of curves |
| SortElements | Rearrange geometry elements, changing their indices |
| Spiral | Generate a poly spline in a spiral shape |
| SplitEdges | Duplicate mesh edges and break connections with the surrounding faces |
| SplitToInstances | Create separate geometries containing the elements from the same group |
| Star | Generate a poly spline in a star pattern by connecting alternating points of two circles |
| StringToCurves | Generate a paragraph of text with a specific font, using a curve instance to store each character |
| SubdivideCurve | Dividing each curve segment into a specified number of pieces |
| SubdivideMesh | Divide mesh faces into smaller ones without changing the shape or volume, using linear interpolation to place the new vertices |
| SubdivisionSurface | Divide mesh faces to form a smooth surface, using the Catmull-Clark subdivision method |
| TransformGeometry | Translate, rotate or scale the geometry |
| TranslateInstances | Move top-level geometry instances in local or global space |
| Triangulate | Convert all faces in a mesh to triangular faces |
| TrimCurve | Shorten curves by removing portions at the start or end |
| UVSphere | Generate a spherical mesh with quads, except for triangles at the top and bottom |
Arc
nodes.geometry.geometry.Arc(
resolution=16,
start=None,
middle=None,
end=None,
radius=1.0,
start_angle=0.0,
sweep_angle=5.4978,
offset_angle=0.0,
connect_center=False,
invert_arc=False,
*,
mode='RADIUS',
)Generate a poly spline arc
Attributes
| Name | Description |
|---|---|
| i_connect_center | Input socket: Connect Center |
| i_end | Input socket: End |
| i_invert_arc | Input socket: Invert Arc |
| i_middle | Input socket: Middle |
| i_offset_angle | Input socket: Offset Angle |
| i_radius | Input socket: Radius |
| i_resolution | Input socket: Resolution |
| i_start | Input socket: Start |
| i_start_angle | Input socket: Start Angle |
| i_sweep_angle | Input socket: Sweep Angle |
| mode | |
| name | |
| node | |
| o_center | Output socket: Center |
| o_curve | Output socket: Curve |
| o_normal | Output socket: Normal |
| o_radius | Output socket: Radius |
| tree | |
| type |
BezierSegment
nodes.geometry.geometry.BezierSegment(
resolution=16,
start=None,
start_handle=None,
end_handle=None,
end=None,
*,
mode='POSITION',
)Generate a 2D Bézier spline from the given control points and handles
Attributes
| Name | Description |
|---|---|
| i_end | Input socket: End |
| i_end_handle | Input socket: End Handle |
| i_resolution | Input socket: Resolution |
| i_start | Input socket: Start |
| i_start_handle | Input socket: Start Handle |
| mode | |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
BoundingBox
nodes.geometry.geometry.BoundingBox(geometry=None, use_radius=True)Calculate the limits of a geometry’s positions and generate a box mesh with those dimensions
Attributes
| Name | Description |
|---|---|
| i_geometry | Input socket: Geometry |
| i_use_radius | Input socket: Use Radius |
| name | |
| node | |
| o_bounding_box | Output socket: Bounding Box |
| o_max | Output socket: Max |
| o_min | Output socket: Min |
| tree | |
| type |
Cone
nodes.geometry.geometry.Cone(
vertices=32,
side_segments=1,
fill_segments=1,
radius_top=0.0,
radius_bottom=1.0,
depth=2.0,
*,
fill_type='NGON',
)Generate a cone mesh
Attributes
| Name | Description |
|---|---|
| fill_type | |
| i_depth | Input socket: Depth |
| i_fill_segments | Input socket: Fill Segments |
| i_radius_bottom | Input socket: Radius Bottom |
| i_radius_top | Input socket: Radius Top |
| i_side_segments | Input socket: Side Segments |
| i_vertices | Input socket: Vertices |
| name | |
| node | |
| o_bottom | Output socket: Bottom |
| o_mesh | Output socket: Mesh |
| o_side | Output socket: Side |
| o_top | Output socket: Top |
| o_uv_map | Output socket: UV Map |
| tree | |
| type |
ConvexHull
nodes.geometry.geometry.ConvexHull(geometry=None)Create a mesh that encloses all points in the input geometry with the smallest number of points
Attributes
| Name | Description |
|---|---|
| i_geometry | Input socket: Geometry |
| name | |
| node | |
| o_convex_hull | Output socket: Convex Hull |
| tree | |
| type |
Cube
nodes.geometry.geometry.Cube(
size=None,
vertices_x=2,
vertices_y=2,
vertices_z=2,
)Generate a cuboid mesh with variable side lengths and subdivisions
Attributes
| Name | Description |
|---|---|
| i_size | Input socket: Size |
| i_vertices_x | Input socket: Vertices X |
| i_vertices_y | Input socket: Vertices Y |
| i_vertices_z | Input socket: Vertices Z |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| o_uv_map | Output socket: UV Map |
| tree | |
| type |
CurveCircle
nodes.geometry.geometry.CurveCircle(
resolution=32,
point_1=None,
point_2=None,
point_3=None,
radius=1.0,
*,
mode='RADIUS',
)Generate a poly spline circle
Attributes
| Name | Description |
|---|---|
| i_point_1 | Input socket: Point 1 |
| i_point_2 | Input socket: Point 2 |
| i_point_3 | Input socket: Point 3 |
| i_radius | Input socket: Radius |
| i_resolution | Input socket: Resolution |
| mode | |
| name | |
| node | |
| o_center | Output socket: Center |
| o_curve | Output socket: Curve |
| tree | |
| type |
CurveLength
nodes.geometry.geometry.CurveLength(curve=None)Retrieve the length of all splines added together
Attributes
| Name | Description |
|---|---|
| i_curve | Input socket: Curve |
| name | |
| node | |
| o_length | Output socket: Length |
| tree | |
| type |
CurveLine
nodes.geometry.geometry.CurveLine(
start=None,
end=None,
direction=None,
length=1.0,
*,
mode='POINTS',
)Generate a poly spline line with two points
Attributes
| Name | Description |
|---|---|
| i_direction | Input socket: Direction |
| i_end | Input socket: End |
| i_length | Input socket: Length |
| i_start | Input socket: Start |
| mode | |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
CurveToMesh
nodes.geometry.geometry.CurveToMesh(
curve=None,
profile_curve=None,
scale=1.0,
fill_caps=False,
)Convert curves into a mesh, optionally with a custom profile shape defined by curves
Attributes
| Name | Description |
|---|---|
| i_curve | Input socket: Curve |
| i_fill_caps | Input socket: Fill Caps |
| i_profile_curve | Input socket: Profile Curve |
| i_scale | Input socket: Scale |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| tree | |
| type |
CurveToPoints
nodes.geometry.geometry.CurveToPoints(
curve=None,
count=10,
length=0.1,
*,
mode='COUNT',
)Generate a point cloud by sampling positions along curves
Attributes
| Name | Description |
|---|---|
| i_count | Input socket: Count |
| i_curve | Input socket: Curve |
| i_length | Input socket: Length |
| mode | |
| name | |
| node | |
| o_normal | Output socket: Normal |
| o_points | Output socket: Points |
| o_rotation | Output socket: Rotation |
| o_tangent | Output socket: Tangent |
| tree | |
| type |
CurvesToGreasePencil
nodes.geometry.geometry.CurvesToGreasePencil(
curves=None,
selection=True,
instances_as_layers=True,
)Convert the curves in each top-level instance into Grease Pencil layer
Attributes
| Name | Description |
|---|---|
| i_curves | Input socket: Curves |
| i_instances_as_layers | Input socket: Instances as Layers |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_grease_pencil | Output socket: Grease Pencil |
| tree | |
| type |
Cylinder
nodes.geometry.geometry.Cylinder(
vertices=32,
side_segments=1,
fill_segments=1,
radius=1.0,
depth=2.0,
*,
fill_type='NGON',
)Generate a cylinder mesh
Attributes
| Name | Description |
|---|---|
| fill_type | |
| i_depth | Input socket: Depth |
| i_fill_segments | Input socket: Fill Segments |
| i_radius | Input socket: Radius |
| i_side_segments | Input socket: Side Segments |
| i_vertices | Input socket: Vertices |
| name | |
| node | |
| o_bottom | Output socket: Bottom |
| o_mesh | Output socket: Mesh |
| o_side | Output socket: Side |
| o_top | Output socket: Top |
| o_uv_map | Output socket: UV Map |
| tree | |
| type |
DeformCurvesOnSurface
nodes.geometry.geometry.DeformCurvesOnSurface(curves=None)Translate and rotate curves based on changes between the object’s original and evaluated surface mesh
Attributes
| Name | Description |
|---|---|
| i_curves | Input socket: Curves |
| name | |
| node | |
| o_curves | Output socket: Curves |
| tree | |
| type |
DeleteGeometry
nodes.geometry.geometry.DeleteGeometry(
geometry=None,
selection=True,
*,
mode='ALL',
domain='POINT',
)Remove selected elements of a geometry
Attributes
| Name | Description |
|---|---|
| domain | |
| i_geometry | Input socket: Geometry |
| i_selection | Input socket: Selection |
| mode | |
| name | |
| node | |
| o_geometry | Output socket: Geometry |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| edge | Create Delete Geometry with operation ‘Edge’. |
| face | Create Delete Geometry with operation ‘Face’. |
| instance | Create Delete Geometry with operation ‘Instance’. |
| layer | Create Delete Geometry with operation ‘Layer’. |
| point | Create Delete Geometry with operation ‘Point’. |
| spline | Create Delete Geometry with operation ‘Spline’. |
edge
nodes.geometry.geometry.DeleteGeometry.edge(geometry=None, selection=True)Create Delete Geometry with operation ‘Edge’.
face
nodes.geometry.geometry.DeleteGeometry.face(geometry=None, selection=True)Create Delete Geometry with operation ‘Face’.
instance
nodes.geometry.geometry.DeleteGeometry.instance(geometry=None, selection=True)Create Delete Geometry with operation ‘Instance’.
layer
nodes.geometry.geometry.DeleteGeometry.layer(geometry=None, selection=True)Create Delete Geometry with operation ‘Layer’.
point
nodes.geometry.geometry.DeleteGeometry.point(geometry=None, selection=True)Create Delete Geometry with operation ‘Point’.
spline
nodes.geometry.geometry.DeleteGeometry.spline(geometry=None, selection=True)Create Delete Geometry with operation ‘Spline’.
DistributePointsOnFaces
nodes.geometry.geometry.DistributePointsOnFaces(
mesh=None,
selection=True,
distance_min=0.0,
density_max=10.0,
density=10.0,
density_factor=1.0,
seed=0,
*,
distribute_method='RANDOM',
use_legacy_normal=False,
)Generate points spread out on the surface of a mesh
Attributes
| Name | Description |
|---|---|
| distribute_method | |
| i_density | Input socket: Density |
| i_density_factor | Input socket: Density Factor |
| i_density_max | Input socket: Density Max |
| i_distance_min | Input socket: Distance Min |
| i_mesh | Input socket: Mesh |
| i_seed | Input socket: Seed |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_normal | Output socket: Normal |
| o_points | Output socket: Points |
| o_rotation | Output socket: Rotation |
| tree | |
| type | |
| use_legacy_normal |
DualMesh
nodes.geometry.geometry.DualMesh(mesh=None, keep_boundaries=False)Convert Faces into vertices and vertices into faces
Attributes
| Name | Description |
|---|---|
| i_keep_boundaries | Input socket: Keep Boundaries |
| i_mesh | Input socket: Mesh |
| name | |
| node | |
| o_dual_mesh | Output socket: Dual Mesh |
| tree | |
| type |
DuplicateElements
nodes.geometry.geometry.DuplicateElements(
geometry=None,
selection=True,
amount=1,
*,
domain='POINT',
)Generate an arbitrary number copies of each selected input element
Attributes
| Name | Description |
|---|---|
| domain | |
| i_amount | Input socket: Amount |
| i_geometry | Input socket: Geometry |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_duplicate_index | Output socket: Duplicate Index |
| o_geometry | Output socket: Geometry |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| edge | Create Duplicate Elements with operation ‘Edge’. |
| face | Create Duplicate Elements with operation ‘Face’. |
| instance | Create Duplicate Elements with operation ‘Instance’. |
| layer | Create Duplicate Elements with operation ‘Layer’. |
| point | Create Duplicate Elements with operation ‘Point’. |
| spline | Create Duplicate Elements with operation ‘Spline’. |
edge
nodes.geometry.geometry.DuplicateElements.edge(
geometry=None,
selection=True,
amount=1,
)Create Duplicate Elements with operation ‘Edge’.
face
nodes.geometry.geometry.DuplicateElements.face(
geometry=None,
selection=True,
amount=1,
)Create Duplicate Elements with operation ‘Face’.
instance
nodes.geometry.geometry.DuplicateElements.instance(
geometry=None,
selection=True,
amount=1,
)Create Duplicate Elements with operation ‘Instance’.
layer
nodes.geometry.geometry.DuplicateElements.layer(
geometry=None,
selection=True,
amount=1,
)Create Duplicate Elements with operation ‘Layer’.
point
nodes.geometry.geometry.DuplicateElements.point(
geometry=None,
selection=True,
amount=1,
)Create Duplicate Elements with operation ‘Point’.
spline
nodes.geometry.geometry.DuplicateElements.spline(
geometry=None,
selection=True,
amount=1,
)Create Duplicate Elements with operation ‘Spline’.
EdgePathsToCurves
nodes.geometry.geometry.EdgePathsToCurves(
mesh=None,
start_vertices=True,
next_vertex_index=-1,
)Output curves following paths across mesh edges
Attributes
| Name | Description |
|---|---|
| i_mesh | Input socket: Mesh |
| i_next_vertex_index | Input socket: Next Vertex Index |
| i_start_vertices | Input socket: Start Vertices |
| name | |
| node | |
| o_curves | Output socket: Curves |
| tree | |
| type |
ExtrudeMesh
nodes.geometry.geometry.ExtrudeMesh(
mesh=None,
selection=True,
offset=None,
offset_scale=1.0,
individual=True,
*,
mode='FACES',
)Generate new vertices, edges, or faces from selected elements and move them based on an offset while keeping them connected by their boundary
Attributes
| Name | Description |
|---|---|
| i_individual | Input socket: Individual |
| i_mesh | Input socket: Mesh |
| i_offset | Input socket: Offset |
| i_offset_scale | Input socket: Offset Scale |
| i_selection | Input socket: Selection |
| mode | |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| o_side | Output socket: Side |
| o_top | Output socket: Top |
| tree | |
| type |
FillCurve
nodes.geometry.geometry.FillCurve(curve=None, group_id=0, mode='Triangles')Generate a mesh on the XY plane with faces on the inside of input curves
Attributes
| Name | Description |
|---|---|
| i_curve | Input socket: Curve |
| i_group_id | Input socket: Group ID |
| i_mode | Input socket: Mode |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| tree | |
| type |
FilletCurve
nodes.geometry.geometry.FilletCurve(
curve=None,
radius=0.25,
limit_radius=False,
mode='Bézier',
count=1,
)Round corners by generating circular arcs on each control point
Attributes
| Name | Description |
|---|---|
| i_count | Input socket: Count |
| i_curve | Input socket: Curve |
| i_limit_radius | Input socket: Limit Radius |
| i_mode | Input socket: Mode |
| i_radius | Input socket: Radius |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
FlipFaces
nodes.geometry.geometry.FlipFaces(mesh=None, selection=True)Reverse the order of the vertices and edges of selected faces, flipping their normal direction
Attributes
| Name | Description |
|---|---|
| i_mesh | Input socket: Mesh |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| tree | |
| type |
GeometryProximity
nodes.geometry.geometry.GeometryProximity(
target=None,
group_id=0,
source_position=None,
sample_group_id=0,
*,
target_element='FACES',
)Compute the closest location on the target geometry
Attributes
| Name | Description |
|---|---|
| i_group_id | Input socket: Group ID |
| i_sample_group_id | Input socket: Sample Group ID |
| i_source_position | Input socket: Sample Position |
| i_target | Input socket: Geometry |
| name | |
| node | |
| o_distance | Output socket: Distance |
| o_is_valid | Output socket: Is Valid |
| o_position | Output socket: Position |
| target_element | |
| tree | |
| type |
GreasePencilToCurves
nodes.geometry.geometry.GreasePencilToCurves(
grease_pencil=None,
selection=True,
layers_as_instances=True,
)Convert Grease Pencil layers into curve instances
Attributes
| Name | Description |
|---|---|
| i_grease_pencil | Input socket: Grease Pencil |
| i_layers_as_instances | Input socket: Layers as Instances |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_curves | Output socket: Curves |
| tree | |
| type |
Grid
nodes.geometry.geometry.Grid(size_x=1.0, size_y=1.0, vertices_x=3, vertices_y=3)Generate a planar mesh on the XY plane
Attributes
| Name | Description |
|---|---|
| i_size_x | Input socket: Size X |
| i_size_y | Input socket: Size Y |
| i_vertices_x | Input socket: Vertices X |
| i_vertices_y | Input socket: Vertices Y |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| o_uv_map | Output socket: UV Map |
| tree | |
| type |
IcoSphere
nodes.geometry.geometry.IcoSphere(radius=1.0, subdivisions=1)Generate a spherical mesh that consists of equally sized triangles
Attributes
| Name | Description |
|---|---|
| i_radius | Input socket: Radius |
| i_subdivisions | Input socket: Subdivisions |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| o_uv_map | Output socket: UV Map |
| tree | |
| type |
InstanceOnPoints
nodes.geometry.geometry.InstanceOnPoints(
points=None,
selection=True,
instance=None,
pick_instance=False,
instance_index=0,
rotation=None,
scale=None,
)Generate a reference to geometry at each of the input points, without duplicating its underlying data
Attributes
| Name | Description |
|---|---|
| i_instance | Input socket: Instance |
| i_instance_index | Input socket: Instance Index |
| i_pick_instance | Input socket: Pick Instance |
| i_points | Input socket: Points |
| i_rotation | Input socket: Rotation |
| i_scale | Input socket: Scale |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_instances | Output socket: Instances |
| tree | |
| type |
InstancesToPoints
nodes.geometry.geometry.InstancesToPoints(
instances=None,
selection=True,
position=None,
radius=0.05,
)Generate points at the origins of instances.
Note: Nested instances are not affected by this node
Attributes
| Name | Description |
|---|---|
| i_instances | Input socket: Instances |
| i_position | Input socket: Position |
| i_radius | Input socket: Radius |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_points | Output socket: Points |
| tree | |
| type |
InterpolateCurves
nodes.geometry.geometry.InterpolateCurves(
guide_curves=None,
guide_up=None,
guide_group_id=0,
points=None,
point_up=None,
point_group_id=0,
max_neighbors=4,
)Generate new curves on points by interpolating between existing curves
Attributes
| Name | Description |
|---|---|
| i_guide_curves | Input socket: Guide Curves |
| i_guide_group_id | Input socket: Guide Group ID |
| i_guide_up | Input socket: Guide Up |
| i_max_neighbors | Input socket: Max Neighbors |
| i_point_group_id | Input socket: Point Group ID |
| i_point_up | Input socket: Point Up |
| i_points | Input socket: Points |
| name | |
| node | |
| o_closest_index | Output socket: Closest Index |
| o_closest_weight | Output socket: Closest Weight |
| o_curves | Output socket: Curves |
| tree | |
| type |
MaterialSelection
nodes.geometry.geometry.MaterialSelection(material=None)Provide a selection of faces that use the specified material
Attributes
| Name | Description |
|---|---|
| i_material | Input socket: Material |
| name | |
| node | |
| o_selection | Output socket: Selection |
| tree | |
| type |
MergeByDistance
nodes.geometry.geometry.MergeByDistance(
geometry=None,
selection=True,
mode='All',
distance=0.001,
)Merge vertices or points within a given distance
Attributes
| Name | Description |
|---|---|
| i_distance | Input socket: Distance |
| i_geometry | Input socket: Geometry |
| i_mode | Input socket: Mode |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_geometry | Output socket: Geometry |
| tree | |
| type |
MergeLayers
nodes.geometry.geometry.MergeLayers(
grease_pencil=None,
selection=True,
group_id=0,
*,
mode='MERGE_BY_NAME',
)Join groups of Grease Pencil layers into one
Attributes
| Name | Description |
|---|---|
| i_grease_pencil | Input socket: Grease Pencil |
| i_group_id | Input socket: Group ID |
| i_selection | Input socket: Selection |
| mode | |
| name | |
| node | |
| o_grease_pencil | Output socket: Grease Pencil |
| tree | |
| type |
MeshBoolean
nodes.geometry.geometry.MeshBoolean(
mesh_1=None,
mesh_2=None,
self_intersection=False,
hole_tolerant=False,
*,
operation='DIFFERENCE',
solver='FLOAT',
)Cut, subtract, or join multiple mesh inputs
Attributes
| Name | Description |
|---|---|
| i_hole_tolerant | Input socket: Hole Tolerant |
| i_mesh_1 | Input socket: Mesh 1 |
| i_mesh_2 | Input socket: Mesh 2 |
| i_self_intersection | Input socket: Self Intersection |
| name | |
| node | |
| o_intersecting_edges | Output socket: Intersecting Edges |
| o_mesh | Output socket: Mesh |
| operation | |
| solver | |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| difference | Create Mesh Boolean with operation ‘Difference’. |
| intersect | Create Mesh Boolean with operation ‘Intersect’. |
| union | Create Mesh Boolean with operation ‘Union’. |
difference
nodes.geometry.geometry.MeshBoolean.difference(mesh_1=None, mesh_2=None)Create Mesh Boolean with operation ‘Difference’.
intersect
nodes.geometry.geometry.MeshBoolean.intersect(mesh_2=None)Create Mesh Boolean with operation ‘Intersect’.
union
nodes.geometry.geometry.MeshBoolean.union(mesh_2=None)Create Mesh Boolean with operation ‘Union’.
MeshCircle
nodes.geometry.geometry.MeshCircle(vertices=32, radius=1.0, *, fill_type='NONE')Generate a circular ring of edges
Attributes
| Name | Description |
|---|---|
| fill_type | |
| i_radius | Input socket: Radius |
| i_vertices | Input socket: Vertices |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| tree | |
| type |
MeshLine
nodes.geometry.geometry.MeshLine(
count=10,
resolution=1.0,
start_location=None,
offset=None,
*,
mode='OFFSET',
count_mode='TOTAL',
)Generate vertices in a line and connect them with edges
Attributes
| Name | Description |
|---|---|
| count_mode | |
| i_count | Input socket: Count |
| i_offset | Input socket: Offset |
| i_resolution | Input socket: Resolution |
| i_start_location | Input socket: Start Location |
| mode | |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| tree | |
| type |
MeshToCurve
nodes.geometry.geometry.MeshToCurve(mesh=None, selection=True, *, mode='EDGES')Generate a curve from a mesh
Attributes
| Name | Description |
|---|---|
| i_mesh | Input socket: Mesh |
| i_selection | Input socket: Selection |
| mode | |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
MeshToPoints
nodes.geometry.geometry.MeshToPoints(
mesh=None,
selection=True,
position=None,
radius=0.05,
*,
mode='VERTICES',
)Generate a point cloud from a mesh’s vertices
Attributes
| Name | Description |
|---|---|
| i_mesh | Input socket: Mesh |
| i_position | Input socket: Position |
| i_radius | Input socket: Radius |
| i_selection | Input socket: Selection |
| mode | |
| name | |
| node | |
| o_points | Output socket: Points |
| tree | |
| type |
Points
nodes.geometry.geometry.Points(count=1, position=None, radius=0.1)Generate a point cloud with positions and radii defined by fields
Attributes
| Name | Description |
|---|---|
| i_count | Input socket: Count |
| i_position | Input socket: Position |
| i_radius | Input socket: Radius |
| name | |
| node | |
| o_geometry | Output socket: Points |
| tree | |
| type |
PointsToCurves
nodes.geometry.geometry.PointsToCurves(
points=None,
curve_group_id=0,
weight=0.0,
)Split all points to curve by its group ID and reorder by weight
Attributes
| Name | Description |
|---|---|
| i_curve_group_id | Input socket: Curve Group ID |
| i_points | Input socket: Points |
| i_weight | Input socket: Weight |
| name | |
| node | |
| o_curves | Output socket: Curves |
| tree | |
| type |
PointsToVertices
nodes.geometry.geometry.PointsToVertices(points=None, selection=True)Generate a mesh vertex for each point cloud point
Attributes
| Name | Description |
|---|---|
| i_points | Input socket: Points |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| tree | |
| type |
QuadraticBezier
nodes.geometry.geometry.QuadraticBezier(
resolution=16,
start=None,
middle=None,
end=None,
)Generate a poly spline in a parabola shape with control points positions
Attributes
| Name | Description |
|---|---|
| i_end | Input socket: End |
| i_middle | Input socket: Middle |
| i_resolution | Input socket: Resolution |
| i_start | Input socket: Start |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
Quadrilateral
nodes.geometry.geometry.Quadrilateral(
width=2.0,
height=2.0,
bottom_width=4.0,
top_width=2.0,
offset=1.0,
bottom_height=3.0,
top_height=1.0,
point_1=None,
point_2=None,
point_3=None,
point_4=None,
*,
mode='RECTANGLE',
)Generate a polygon with four points
Attributes
| Name | Description |
|---|---|
| i_bottom_height | Input socket: Bottom Height |
| i_bottom_width | Input socket: Bottom Width |
| i_height | Input socket: Height |
| i_offset | Input socket: Offset |
| i_point_1 | Input socket: Point 1 |
| i_point_2 | Input socket: Point 2 |
| i_point_3 | Input socket: Point 3 |
| i_point_4 | Input socket: Point 4 |
| i_top_height | Input socket: Top Height |
| i_top_width | Input socket: Top Width |
| i_width | Input socket: Width |
| mode | |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
Raycast
nodes.geometry.geometry.Raycast(
target_geometry=None,
attribute=0.0,
interpolation='Interpolated',
source_position=None,
ray_direction=None,
ray_length=100.0,
*,
data_type='FLOAT',
)Cast rays from the context geometry onto a target geometry, and retrieve information from each hit point
Attributes
| Name | Description |
|---|---|
| data_type | |
| i_attribute | Input socket: Attribute |
| i_interpolation | Input socket: Interpolation |
| i_ray_direction | Input socket: Ray Direction |
| i_ray_length | Input socket: Ray Length |
| i_source_position | Input socket: Source Position |
| i_target_geometry | Input socket: Target Geometry |
| name | |
| node | |
| o_attribute | Output socket: Attribute |
| o_hit_distance | Output socket: Hit Distance |
| o_hit_normal | Output socket: Hit Normal |
| o_hit_position | Output socket: Hit Position |
| o_is_hit | Output socket: Is Hit |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| boolean | Create Raycast with operation ‘Boolean’. |
| color | Create Raycast with operation ‘Color’. |
| float | Create Raycast with operation ‘Float’. |
| integer | Create Raycast with operation ‘Integer’. |
| matrix | Create Raycast with operation ‘4x4 Matrix’. |
| quaternion | Create Raycast with operation ‘Quaternion’. |
| vector | Create Raycast with operation ‘Vector’. |
boolean
nodes.geometry.geometry.Raycast.boolean(
target_geometry=None,
attribute=False,
interpolation='Interpolated',
source_position=None,
ray_direction=None,
ray_length=100.0,
)Create Raycast with operation ‘Boolean’.
color
nodes.geometry.geometry.Raycast.color(
target_geometry=None,
attribute=None,
interpolation='Interpolated',
source_position=None,
ray_direction=None,
ray_length=100.0,
)Create Raycast with operation ‘Color’.
float
nodes.geometry.geometry.Raycast.float(
target_geometry=None,
attribute=0.0,
interpolation='Interpolated',
source_position=None,
ray_direction=None,
ray_length=100.0,
)Create Raycast with operation ‘Float’.
integer
nodes.geometry.geometry.Raycast.integer(
target_geometry=None,
attribute=0,
interpolation='Interpolated',
source_position=None,
ray_direction=None,
ray_length=100.0,
)Create Raycast with operation ‘Integer’.
matrix
nodes.geometry.geometry.Raycast.matrix(
target_geometry=None,
attribute=None,
interpolation='Interpolated',
source_position=None,
ray_direction=None,
ray_length=100.0,
)Create Raycast with operation ‘4x4 Matrix’.
quaternion
nodes.geometry.geometry.Raycast.quaternion(
target_geometry=None,
attribute=None,
interpolation='Interpolated',
source_position=None,
ray_direction=None,
ray_length=100.0,
)Create Raycast with operation ‘Quaternion’.
vector
nodes.geometry.geometry.Raycast.vector(
target_geometry=None,
attribute=None,
interpolation='Interpolated',
source_position=None,
ray_direction=None,
ray_length=100.0,
)Create Raycast with operation ‘Vector’.
RealizeInstances
nodes.geometry.geometry.RealizeInstances(
geometry=None,
selection=True,
realize_all=True,
depth=0,
)Convert instances into real geometry data
Attributes
| Name | Description |
|---|---|
| i_depth | Input socket: Depth |
| i_geometry | Input socket: Geometry |
| i_realize_all | Input socket: Realize All |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_geometry | Output socket: Geometry |
| tree | |
| type |
ReplaceMaterial
nodes.geometry.geometry.ReplaceMaterial(geometry=None, old=None, new=None)Swap one material with another
Attributes
| Name | Description |
|---|---|
| i_geometry | Input socket: Geometry |
| i_new | Input socket: New |
| i_old | Input socket: Old |
| name | |
| node | |
| o_geometry | Output socket: Geometry |
| tree | |
| type |
ResampleCurve
nodes.geometry.geometry.ResampleCurve(
curve=None,
selection=True,
mode='Count',
count=10,
length=0.1,
*,
keep_last_segment=False,
)Generate a poly spline for each input spline
Attributes
| Name | Description |
|---|---|
| i_count | Input socket: Count |
| i_curve | Input socket: Curve |
| i_length | Input socket: Length |
| i_mode | Input socket: Mode |
| i_selection | Input socket: Selection |
| keep_last_segment | |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
ReverseCurve
nodes.geometry.geometry.ReverseCurve(curve=None, selection=True)Change the direction of curves by swapping their start and end data
Attributes
| Name | Description |
|---|---|
| i_curve | Input socket: Curve |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
RotateInstances
nodes.geometry.geometry.RotateInstances(
instances=None,
selection=True,
rotation=None,
pivot_point=None,
local_space=True,
)Rotate geometry instances in local or global space
Attributes
| Name | Description |
|---|---|
| i_instances | Input socket: Instances |
| i_local_space | Input socket: Local Space |
| i_pivot_point | Input socket: Pivot Point |
| i_rotation | Input socket: Rotation |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_instances | Output socket: Instances |
| tree | |
| type |
SampleCurve
nodes.geometry.geometry.SampleCurve(
curves=None,
value=0.0,
factor=0.0,
length=0.0,
curve_index=0,
*,
mode='FACTOR',
use_all_curves=False,
data_type='FLOAT',
)Retrieve data from a point on a curve at a certain distance from its start
Attributes
| Name | Description |
|---|---|
| data_type | |
| i_curve_index | Input socket: Curve Index |
| i_curves | Input socket: Curves |
| i_factor | Input socket: Factor |
| i_length | Input socket: Length |
| i_value | Input socket: Value |
| mode | |
| name | |
| node | |
| o_normal | Output socket: Normal |
| o_position | Output socket: Position |
| o_tangent | Output socket: Tangent |
| o_value | Output socket: Value |
| tree | |
| type | |
| use_all_curves |
Methods
| Name | Description |
|---|---|
| boolean | Create Sample Curve with operation ‘Boolean’. |
| color | Create Sample Curve with operation ‘Color’. |
| float | Create Sample Curve with operation ‘Float’. |
| integer | Create Sample Curve with operation ‘Integer’. |
| matrix | Create Sample Curve with operation ‘4x4 Matrix’. |
| quaternion | Create Sample Curve with operation ‘Quaternion’. |
| vector | Create Sample Curve with operation ‘Vector’. |
boolean
nodes.geometry.geometry.SampleCurve.boolean(
curves=None,
value=False,
factor=0.0,
curve_index=0,
)Create Sample Curve with operation ‘Boolean’.
color
nodes.geometry.geometry.SampleCurve.color(
curves=None,
value=None,
factor=0.0,
curve_index=0,
)Create Sample Curve with operation ‘Color’.
float
nodes.geometry.geometry.SampleCurve.float(
curves=None,
value=0.0,
factor=0.0,
curve_index=0,
)Create Sample Curve with operation ‘Float’.
integer
nodes.geometry.geometry.SampleCurve.integer(
curves=None,
value=0,
factor=0.0,
curve_index=0,
)Create Sample Curve with operation ‘Integer’.
matrix
nodes.geometry.geometry.SampleCurve.matrix(
curves=None,
value=None,
factor=0.0,
curve_index=0,
)Create Sample Curve with operation ‘4x4 Matrix’.
quaternion
nodes.geometry.geometry.SampleCurve.quaternion(
curves=None,
value=None,
factor=0.0,
curve_index=0,
)Create Sample Curve with operation ‘Quaternion’.
vector
nodes.geometry.geometry.SampleCurve.vector(
curves=None,
value=None,
factor=0.0,
curve_index=0,
)Create Sample Curve with operation ‘Vector’.
SampleIndex
nodes.geometry.geometry.SampleIndex(
geometry=None,
value=0.0,
index=0,
*,
data_type='FLOAT',
domain='POINT',
clamp=False,
)Retrieve values from specific geometry elements
Attributes
| Name | Description |
|---|---|
| clamp | |
| data_type | |
| domain | |
| i_geometry | Input socket: Geometry |
| i_index | Input socket: Index |
| i_value | Input socket: Value |
| name | |
| node | |
| o_value | Output socket: Value |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| boolean | Create Sample Index with operation ‘Boolean’. |
| color | Create Sample Index with operation ‘Color’. |
| edge | Create Sample Index with operation ‘Edge’. |
| face | Create Sample Index with operation ‘Face’. |
| face_corner | Create Sample Index with operation ‘Face Corner’. |
| float | Create Sample Index with operation ‘Float’. |
| instance | Create Sample Index with operation ‘Instance’. |
| integer | Create Sample Index with operation ‘Integer’. |
| layer | Create Sample Index with operation ‘Layer’. |
| matrix | Create Sample Index with operation ‘4x4 Matrix’. |
| point | Create Sample Index with operation ‘Point’. |
| quaternion | Create Sample Index with operation ‘Quaternion’. |
| spline | Create Sample Index with operation ‘Spline’. |
| vector | Create Sample Index with operation ‘Vector’. |
boolean
nodes.geometry.geometry.SampleIndex.boolean(geometry=None, value=False, index=0)Create Sample Index with operation ‘Boolean’.
color
nodes.geometry.geometry.SampleIndex.color(geometry=None, value=None, index=0)Create Sample Index with operation ‘Color’.
edge
nodes.geometry.geometry.SampleIndex.edge(geometry=None, value=0.0, index=0)Create Sample Index with operation ‘Edge’.
face
nodes.geometry.geometry.SampleIndex.face(geometry=None, value=0.0, index=0)Create Sample Index with operation ‘Face’.
face_corner
nodes.geometry.geometry.SampleIndex.face_corner(
geometry=None,
value=0.0,
index=0,
)Create Sample Index with operation ‘Face Corner’.
float
nodes.geometry.geometry.SampleIndex.float(geometry=None, value=0.0, index=0)Create Sample Index with operation ‘Float’.
instance
nodes.geometry.geometry.SampleIndex.instance(geometry=None, value=0.0, index=0)Create Sample Index with operation ‘Instance’.
integer
nodes.geometry.geometry.SampleIndex.integer(geometry=None, value=0, index=0)Create Sample Index with operation ‘Integer’.
layer
nodes.geometry.geometry.SampleIndex.layer(geometry=None, value=0.0, index=0)Create Sample Index with operation ‘Layer’.
matrix
nodes.geometry.geometry.SampleIndex.matrix(geometry=None, value=None, index=0)Create Sample Index with operation ‘4x4 Matrix’.
point
nodes.geometry.geometry.SampleIndex.point(geometry=None, value=0.0, index=0)Create Sample Index with operation ‘Point’.
quaternion
nodes.geometry.geometry.SampleIndex.quaternion(
geometry=None,
value=None,
index=0,
)Create Sample Index with operation ‘Quaternion’.
spline
nodes.geometry.geometry.SampleIndex.spline(geometry=None, value=0.0, index=0)Create Sample Index with operation ‘Spline’.
vector
nodes.geometry.geometry.SampleIndex.vector(geometry=None, value=None, index=0)Create Sample Index with operation ‘Vector’.
SampleNearest
nodes.geometry.geometry.SampleNearest(
geometry=None,
sample_position=None,
*,
domain='POINT',
)Find the element of a geometry closest to a position. Similar to the “Index of Nearest” node
Attributes
| Name | Description |
|---|---|
| domain | |
| i_geometry | Input socket: Geometry |
| i_sample_position | Input socket: Sample Position |
| name | |
| node | |
| o_index | Output socket: Index |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| edge | Create Sample Nearest with operation ‘Edge’. |
| face | Create Sample Nearest with operation ‘Face’. |
| face_corner | Create Sample Nearest with operation ‘Face Corner’. |
| point | Create Sample Nearest with operation ‘Point’. |
edge
nodes.geometry.geometry.SampleNearest.edge(geometry=None, sample_position=None)Create Sample Nearest with operation ‘Edge’.
face
nodes.geometry.geometry.SampleNearest.face(geometry=None, sample_position=None)Create Sample Nearest with operation ‘Face’.
face_corner
nodes.geometry.geometry.SampleNearest.face_corner(
geometry=None,
sample_position=None,
)Create Sample Nearest with operation ‘Face Corner’.
point
nodes.geometry.geometry.SampleNearest.point(geometry=None, sample_position=None)Create Sample Nearest with operation ‘Point’.
SampleNearestSurface
nodes.geometry.geometry.SampleNearestSurface(
mesh=None,
value=0.0,
group_id=0,
sample_position=None,
sample_group_id=0,
*,
data_type='FLOAT',
)Calculate the interpolated value of a mesh attribute on the closest point of its surface
Attributes
| Name | Description |
|---|---|
| data_type | |
| i_group_id | Input socket: Group ID |
| i_mesh | Input socket: Mesh |
| i_sample_group_id | Input socket: Sample Group ID |
| i_sample_position | Input socket: Sample Position |
| i_value | Input socket: Value |
| name | |
| node | |
| o_is_valid | Output socket: Is Valid |
| o_value | Output socket: Value |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| boolean | Create Sample Nearest Surface with operation ‘Boolean’. |
| color | Create Sample Nearest Surface with operation ‘Color’. |
| float | Create Sample Nearest Surface with operation ‘Float’. |
| integer | Create Sample Nearest Surface with operation ‘Integer’. |
| matrix | Create Sample Nearest Surface with operation ‘4x4 Matrix’. |
| quaternion | Create Sample Nearest Surface with operation ‘Quaternion’. |
| vector | Create Sample Nearest Surface with operation ‘Vector’. |
boolean
nodes.geometry.geometry.SampleNearestSurface.boolean(
mesh=None,
value=False,
group_id=0,
sample_position=None,
sample_group_id=0,
)Create Sample Nearest Surface with operation ‘Boolean’.
color
nodes.geometry.geometry.SampleNearestSurface.color(
mesh=None,
value=None,
group_id=0,
sample_position=None,
sample_group_id=0,
)Create Sample Nearest Surface with operation ‘Color’.
float
nodes.geometry.geometry.SampleNearestSurface.float(
mesh=None,
value=0.0,
group_id=0,
sample_position=None,
sample_group_id=0,
)Create Sample Nearest Surface with operation ‘Float’.
integer
nodes.geometry.geometry.SampleNearestSurface.integer(
mesh=None,
value=0,
group_id=0,
sample_position=None,
sample_group_id=0,
)Create Sample Nearest Surface with operation ‘Integer’.
matrix
nodes.geometry.geometry.SampleNearestSurface.matrix(
mesh=None,
value=None,
group_id=0,
sample_position=None,
sample_group_id=0,
)Create Sample Nearest Surface with operation ‘4x4 Matrix’.
quaternion
nodes.geometry.geometry.SampleNearestSurface.quaternion(
mesh=None,
value=None,
group_id=0,
sample_position=None,
sample_group_id=0,
)Create Sample Nearest Surface with operation ‘Quaternion’.
vector
nodes.geometry.geometry.SampleNearestSurface.vector(
mesh=None,
value=None,
group_id=0,
sample_position=None,
sample_group_id=0,
)Create Sample Nearest Surface with operation ‘Vector’.
SampleUVSurface
nodes.geometry.geometry.SampleUVSurface(
mesh=None,
value=0.0,
source_uv_map=None,
sample_uv=None,
*,
data_type='FLOAT',
)Calculate the interpolated values of a mesh attribute at a UV coordinate
Attributes
| Name | Description |
|---|---|
| data_type | |
| i_mesh | Input socket: Mesh |
| i_sample_uv | Input socket: Sample UV |
| i_source_uv_map | Input socket: UV Map |
| i_value | Input socket: Value |
| name | |
| node | |
| o_is_valid | Output socket: Is Valid |
| o_value | Output socket: Value |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| boolean | Create Sample UV Surface with operation ‘Boolean’. |
| color | Create Sample UV Surface with operation ‘Color’. |
| float | Create Sample UV Surface with operation ‘Float’. |
| integer | Create Sample UV Surface with operation ‘Integer’. |
| matrix | Create Sample UV Surface with operation ‘4x4 Matrix’. |
| quaternion | Create Sample UV Surface with operation ‘Quaternion’. |
| vector | Create Sample UV Surface with operation ‘Vector’. |
boolean
nodes.geometry.geometry.SampleUVSurface.boolean(
mesh=None,
value=False,
source_uv_map=None,
sample_uv=None,
)Create Sample UV Surface with operation ‘Boolean’.
color
nodes.geometry.geometry.SampleUVSurface.color(
mesh=None,
value=None,
source_uv_map=None,
sample_uv=None,
)Create Sample UV Surface with operation ‘Color’.
float
nodes.geometry.geometry.SampleUVSurface.float(
mesh=None,
value=0.0,
source_uv_map=None,
sample_uv=None,
)Create Sample UV Surface with operation ‘Float’.
integer
nodes.geometry.geometry.SampleUVSurface.integer(
mesh=None,
value=0,
source_uv_map=None,
sample_uv=None,
)Create Sample UV Surface with operation ‘Integer’.
matrix
nodes.geometry.geometry.SampleUVSurface.matrix(
mesh=None,
value=None,
source_uv_map=None,
sample_uv=None,
)Create Sample UV Surface with operation ‘4x4 Matrix’.
quaternion
nodes.geometry.geometry.SampleUVSurface.quaternion(
mesh=None,
value=None,
source_uv_map=None,
sample_uv=None,
)Create Sample UV Surface with operation ‘Quaternion’.
vector
nodes.geometry.geometry.SampleUVSurface.vector(
mesh=None,
value=None,
source_uv_map=None,
sample_uv=None,
)Create Sample UV Surface with operation ‘Vector’.
ScaleElements
nodes.geometry.geometry.ScaleElements(
geometry=None,
selection=True,
scale=1.0,
center=None,
scale_mode='Uniform',
axis=None,
*,
domain='FACE',
)Scale groups of connected edges and faces
Attributes
| Name | Description |
|---|---|
| domain | |
| i_axis | Input socket: Axis |
| i_center | Input socket: Center |
| i_geometry | Input socket: Geometry |
| i_scale | Input socket: Scale |
| i_scale_mode | Input socket: Scale Mode |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_geometry | Output socket: Geometry |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| edge | Create Scale Elements with operation ‘Edge’. |
| face | Create Scale Elements with operation ‘Face’. |
edge
nodes.geometry.geometry.ScaleElements.edge(
geometry=None,
selection=True,
scale=1.0,
center=None,
scale_mode='Uniform',
)Create Scale Elements with operation ‘Edge’.
face
nodes.geometry.geometry.ScaleElements.face(
geometry=None,
selection=True,
scale=1.0,
center=None,
scale_mode='Uniform',
)Create Scale Elements with operation ‘Face’.
ScaleInstances
nodes.geometry.geometry.ScaleInstances(
instances=None,
selection=True,
scale=None,
center=None,
local_space=True,
)Scale geometry instances in local or global space
Attributes
| Name | Description |
|---|---|
| i_center | Input socket: Center |
| i_instances | Input socket: Instances |
| i_local_space | Input socket: Local Space |
| i_scale | Input socket: Scale |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_instances | Output socket: Instances |
| tree | |
| type |
SeparateComponents
nodes.geometry.geometry.SeparateComponents(geometry=None)Split a geometry into a separate output for each type of data in the geometry
Attributes
| Name | Description |
|---|---|
| i_geometry | Input socket: Geometry |
| name | |
| node | |
| o_curve | Output socket: Curve |
| o_grease_pencil | Output socket: Grease Pencil |
| o_instances | Output socket: Instances |
| o_mesh | Output socket: Mesh |
| o_point_cloud | Output socket: Point Cloud |
| o_volume | Output socket: Volume |
| tree | |
| type |
SeparateGeometry
nodes.geometry.geometry.SeparateGeometry(
geometry=None,
selection=True,
*,
domain='POINT',
)Split a geometry into two geometry outputs based on a selection
Attributes
| Name | Description |
|---|---|
| domain | |
| i_geometry | Input socket: Geometry |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_inverted | Output socket: Inverted |
| o_selection | Output socket: Selection |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| edge | Create Separate Geometry with operation ‘Edge’. |
| face | Create Separate Geometry with operation ‘Face’. |
| instance | Create Separate Geometry with operation ‘Instance’. |
| layer | Create Separate Geometry with operation ‘Layer’. |
| point | Create Separate Geometry with operation ‘Point’. |
| spline | Create Separate Geometry with operation ‘Spline’. |
edge
nodes.geometry.geometry.SeparateGeometry.edge(geometry=None, selection=True)Create Separate Geometry with operation ‘Edge’.
face
nodes.geometry.geometry.SeparateGeometry.face(geometry=None, selection=True)Create Separate Geometry with operation ‘Face’.
instance
nodes.geometry.geometry.SeparateGeometry.instance(geometry=None, selection=True)Create Separate Geometry with operation ‘Instance’.
layer
nodes.geometry.geometry.SeparateGeometry.layer(geometry=None, selection=True)Create Separate Geometry with operation ‘Layer’.
point
nodes.geometry.geometry.SeparateGeometry.point(geometry=None, selection=True)Create Separate Geometry with operation ‘Point’.
spline
nodes.geometry.geometry.SeparateGeometry.spline(geometry=None, selection=True)Create Separate Geometry with operation ‘Spline’.
SetCurveNormal
nodes.geometry.geometry.SetCurveNormal(
curve=None,
selection=True,
mode='Minimum Twist',
normal=None,
)Set the evaluation mode for curve normals
Attributes
| Name | Description |
|---|---|
| i_curve | Input socket: Curve |
| i_mode | Input socket: Mode |
| i_normal | Input socket: Normal |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
SetCurveRadius
nodes.geometry.geometry.SetCurveRadius(curve=None, selection=True, radius=0.005)Set the radius of the curve at each control point
Attributes
| Name | Description |
|---|---|
| i_curve | Input socket: Curve |
| i_radius | Input socket: Radius |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
SetCurveTilt
nodes.geometry.geometry.SetCurveTilt(curve=None, selection=True, tilt=0.0)Set the tilt angle at each curve control point
Attributes
| Name | Description |
|---|---|
| i_curve | Input socket: Curve |
| i_selection | Input socket: Selection |
| i_tilt | Input socket: Tilt |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
SetFaceSet
nodes.geometry.geometry.SetFaceSet(mesh=None, selection=True, face_set=0)Set sculpt face set values for faces
Attributes
| Name | Description |
|---|---|
| i_face_set | Input socket: Face Set |
| i_mesh | Input socket: Mesh |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| tree | |
| type |
SetGeometryName
nodes.geometry.geometry.SetGeometryName(geometry=None, name='')Set the name of a geometry for easier debugging
Attributes
| Name | Description |
|---|---|
| i_geometry | Input socket: Geometry |
| i_name | Input socket: Name |
| name | |
| node | |
| o_geometry | Output socket: Geometry |
| tree | |
| type |
SetGreasePencilColor
nodes.geometry.geometry.SetGreasePencilColor(
grease_pencil=None,
selection=True,
color=None,
opacity=1.0,
*,
mode='STROKE',
)Set color and opacity attributes on Grease Pencil geometry
Attributes
| Name | Description |
|---|---|
| i_color | Input socket: Color |
| i_grease_pencil | Input socket: Grease Pencil |
| i_opacity | Input socket: Opacity |
| i_selection | Input socket: Selection |
| mode | |
| name | |
| node | |
| o_grease_pencil | Output socket: Grease Pencil |
| tree | |
| type |
SetGreasePencilDepth
nodes.geometry.geometry.SetGreasePencilDepth(
grease_pencil=None,
*,
depth_order='2D',
)Set the Grease Pencil depth order to use
Attributes
| Name | Description |
|---|---|
| depth_order | |
| i_grease_pencil | Input socket: Grease Pencil |
| name | |
| node | |
| o_grease_pencil | Output socket: Grease Pencil |
| tree | |
| type |
SetGreasePencilSoftness
nodes.geometry.geometry.SetGreasePencilSoftness(
grease_pencil=None,
selection=True,
softness=0.0,
)Set softness attribute on Grease Pencil geometry
Attributes
| Name | Description |
|---|---|
| i_grease_pencil | Input socket: Grease Pencil |
| i_selection | Input socket: Selection |
| i_softness | Input socket: Softness |
| name | |
| node | |
| o_grease_pencil | Output socket: Grease Pencil |
| tree | |
| type |
SetHandlePositions
nodes.geometry.geometry.SetHandlePositions(
curve=None,
selection=True,
position=None,
offset=None,
*,
mode='LEFT',
)Set the positions for the handles of Bézier curves
Attributes
| Name | Description |
|---|---|
| i_curve | Input socket: Curve |
| i_offset | Input socket: Offset |
| i_position | Input socket: Position |
| i_selection | Input socket: Selection |
| mode | |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
SetID
nodes.geometry.geometry.SetID(geometry=None, selection=True, id=0)Set the id attribute on the input geometry, mainly used internally for randomizing
Attributes
| Name | Description |
|---|---|
| i_geometry | Input socket: Geometry |
| i_id | Input socket: ID |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_geometry | Output socket: Geometry |
| tree | |
| type |
SetInstanceTransform
nodes.geometry.geometry.SetInstanceTransform(
instances=None,
selection=True,
transform=None,
)Set the transformation matrix of every instance
Attributes
| Name | Description |
|---|---|
| i_instances | Input socket: Instances |
| i_selection | Input socket: Selection |
| i_transform | Input socket: Transform |
| name | |
| node | |
| o_instances | Output socket: Instances |
| tree | |
| type |
SetMaterial
nodes.geometry.geometry.SetMaterial(
geometry=None,
selection=True,
material=None,
)Assign a material to geometry elements
Attributes
| Name | Description |
|---|---|
| i_geometry | Input socket: Geometry |
| i_material | Input socket: Material |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_geometry | Output socket: Geometry |
| tree | |
| type |
SetMaterialIndex
nodes.geometry.geometry.SetMaterialIndex(
geometry=None,
selection=True,
material_index=0,
)Set the material index for each selected geometry element
Attributes
| Name | Description |
|---|---|
| i_geometry | Input socket: Geometry |
| i_material_index | Input socket: Material Index |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_geometry | Output socket: Geometry |
| tree | |
| type |
SetMeshNormal
nodes.geometry.geometry.SetMeshNormal(
mesh=None,
remove_custom=True,
edge_sharpness=False,
face_sharpness=False,
*,
mode='SHARPNESS',
domain='POINT',
)Store a normal vector for each mesh element
Attributes
| Name | Description |
|---|---|
| domain | |
| i_edge_sharpness | Input socket: Edge Sharpness |
| i_face_sharpness | Input socket: Face Sharpness |
| i_mesh | Input socket: Mesh |
| i_remove_custom | Input socket: Remove Custom |
| mode | |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| face | Create Set Mesh Normal with operation ‘Face’. |
| face_corner | Create Set Mesh Normal with operation ‘Face Corner’. |
| point | Create Set Mesh Normal with operation ‘Point’. |
face
nodes.geometry.geometry.SetMeshNormal.face(
mesh=None,
remove_custom=True,
edge_sharpness=False,
face_sharpness=False,
)Create Set Mesh Normal with operation ‘Face’.
face_corner
nodes.geometry.geometry.SetMeshNormal.face_corner(
mesh=None,
remove_custom=True,
edge_sharpness=False,
face_sharpness=False,
)Create Set Mesh Normal with operation ‘Face Corner’.
point
nodes.geometry.geometry.SetMeshNormal.point(
mesh=None,
remove_custom=True,
edge_sharpness=False,
face_sharpness=False,
)Create Set Mesh Normal with operation ‘Point’.
SetPointRadius
nodes.geometry.geometry.SetPointRadius(points=None, selection=True, radius=0.05)Set the display size of point cloud points
Attributes
| Name | Description |
|---|---|
| i_points | Input socket: Points |
| i_radius | Input socket: Radius |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_points | Output socket: Points |
| tree | |
| type |
SetPosition
nodes.geometry.geometry.SetPosition(
geometry=None,
selection=True,
position=None,
offset=None,
)Set the location of each point
Attributes
| Name | Description |
|---|---|
| i_geometry | Input socket: Geometry |
| i_offset | Input socket: Offset |
| i_position | Input socket: Position |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_geometry | Output socket: Geometry |
| tree | |
| type |
SetSelection
nodes.geometry.geometry.SetSelection(
geometry=None,
selection=True,
*,
domain='POINT',
selection_type='BOOLEAN',
)Set selection of the edited geometry, for tool execution
Attributes
| Name | Description |
|---|---|
| domain | |
| i_geometry | Input socket: Geometry |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_geometry | Output socket: Geometry |
| selection_type | |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| edge | Create Set Selection with operation ‘Edge’. |
| face | Create Set Selection with operation ‘Face’. |
| point | Create Set Selection with operation ‘Point’. |
| spline | Create Set Selection with operation ‘Spline’. |
edge
nodes.geometry.geometry.SetSelection.edge(geometry=None, selection=True)Create Set Selection with operation ‘Edge’.
face
nodes.geometry.geometry.SetSelection.face(geometry=None, selection=True)Create Set Selection with operation ‘Face’.
point
nodes.geometry.geometry.SetSelection.point(geometry=None, selection=True)Create Set Selection with operation ‘Point’.
spline
nodes.geometry.geometry.SetSelection.spline(geometry=None, selection=True)Create Set Selection with operation ‘Spline’.
SetShadeSmooth
nodes.geometry.geometry.SetShadeSmooth(
geometry=None,
selection=True,
shade_smooth=True,
*,
domain='FACE',
)Control the smoothness of mesh normals around each face by changing the “shade smooth” attribute
Attributes
| Name | Description |
|---|---|
| domain | |
| i_geometry | Input socket: Mesh |
| i_selection | Input socket: Selection |
| i_shade_smooth | Input socket: Shade Smooth |
| name | |
| node | |
| o_geometry | Output socket: Mesh |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| edge | Create Set Shade Smooth with operation ‘Edge’. |
| face | Create Set Shade Smooth with operation ‘Face’. |
edge
nodes.geometry.geometry.SetShadeSmooth.edge(
geometry=None,
selection=True,
shade_smooth=True,
)Create Set Shade Smooth with operation ‘Edge’.
face
nodes.geometry.geometry.SetShadeSmooth.face(
geometry=None,
selection=True,
shade_smooth=True,
)Create Set Shade Smooth with operation ‘Face’.
SetSplineCyclic
nodes.geometry.geometry.SetSplineCyclic(
geometry=None,
selection=True,
cyclic=False,
)Control whether each spline loops back on itself by changing the “cyclic” attribute
Attributes
| Name | Description |
|---|---|
| i_cyclic | Input socket: Cyclic |
| i_geometry | Input socket: Curve |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_geometry | Output socket: Curve |
| tree | |
| type |
SetSplineResolution
nodes.geometry.geometry.SetSplineResolution(
geometry=None,
selection=True,
resolution=12,
)Control how many evaluated points should be generated on every curve segment
Attributes
| Name | Description |
|---|---|
| i_geometry | Input socket: Curve |
| i_resolution | Input socket: Resolution |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_geometry | Output socket: Curve |
| tree | |
| type |
SetSplineType
nodes.geometry.geometry.SetSplineType(
curve=None,
selection=True,
*,
spline_type='POLY',
)Change the type of curves
Attributes
| Name | Description |
|---|---|
| i_curve | Input socket: Curve |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_curve | Output socket: Curve |
| spline_type | |
| tree | |
| type |
SortElements
nodes.geometry.geometry.SortElements(
geometry=None,
selection=True,
group_id=0,
sort_weight=0.0,
*,
domain='POINT',
)Rearrange geometry elements, changing their indices
Attributes
| Name | Description |
|---|---|
| domain | |
| i_geometry | Input socket: Geometry |
| i_group_id | Input socket: Group ID |
| i_selection | Input socket: Selection |
| i_sort_weight | Input socket: Sort Weight |
| name | |
| node | |
| o_geometry | Output socket: Geometry |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| edge | Create Sort Elements with operation ‘Edge’. |
| face | Create Sort Elements with operation ‘Face’. |
| instance | Create Sort Elements with operation ‘Instance’. |
| point | Create Sort Elements with operation ‘Point’. |
| spline | Create Sort Elements with operation ‘Spline’. |
edge
nodes.geometry.geometry.SortElements.edge(
geometry=None,
selection=True,
group_id=0,
sort_weight=0.0,
)Create Sort Elements with operation ‘Edge’.
face
nodes.geometry.geometry.SortElements.face(
geometry=None,
selection=True,
group_id=0,
sort_weight=0.0,
)Create Sort Elements with operation ‘Face’.
instance
nodes.geometry.geometry.SortElements.instance(
geometry=None,
selection=True,
group_id=0,
sort_weight=0.0,
)Create Sort Elements with operation ‘Instance’.
point
nodes.geometry.geometry.SortElements.point(
geometry=None,
selection=True,
group_id=0,
sort_weight=0.0,
)Create Sort Elements with operation ‘Point’.
spline
nodes.geometry.geometry.SortElements.spline(
geometry=None,
selection=True,
group_id=0,
sort_weight=0.0,
)Create Sort Elements with operation ‘Spline’.
Spiral
nodes.geometry.geometry.Spiral(
resolution=32,
rotations=2.0,
start_radius=1.0,
end_radius=2.0,
height=2.0,
reverse=False,
)Generate a poly spline in a spiral shape
Attributes
| Name | Description |
|---|---|
| i_end_radius | Input socket: End Radius |
| i_height | Input socket: Height |
| i_resolution | Input socket: Resolution |
| i_reverse | Input socket: Reverse |
| i_rotations | Input socket: Rotations |
| i_start_radius | Input socket: Start Radius |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
SplitEdges
nodes.geometry.geometry.SplitEdges(mesh=None, selection=True)Duplicate mesh edges and break connections with the surrounding faces
Attributes
| Name | Description |
|---|---|
| i_mesh | Input socket: Mesh |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| tree | |
| type |
SplitToInstances
nodes.geometry.geometry.SplitToInstances(
geometry=None,
selection=True,
group_id=0,
*,
domain='POINT',
)Create separate geometries containing the elements from the same group
Attributes
| Name | Description |
|---|---|
| domain | |
| i_geometry | Input socket: Geometry |
| i_group_id | Input socket: Group ID |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_group_id | Output socket: Group ID |
| o_instances | Output socket: Instances |
| tree | |
| type |
Methods
| Name | Description |
|---|---|
| edge | Create Split to Instances with operation ‘Edge’. |
| face | Create Split to Instances with operation ‘Face’. |
| instance | Create Split to Instances with operation ‘Instance’. |
| layer | Create Split to Instances with operation ‘Layer’. |
| point | Create Split to Instances with operation ‘Point’. |
| spline | Create Split to Instances with operation ‘Spline’. |
edge
nodes.geometry.geometry.SplitToInstances.edge(
geometry=None,
selection=True,
group_id=0,
)Create Split to Instances with operation ‘Edge’.
face
nodes.geometry.geometry.SplitToInstances.face(
geometry=None,
selection=True,
group_id=0,
)Create Split to Instances with operation ‘Face’.
instance
nodes.geometry.geometry.SplitToInstances.instance(
geometry=None,
selection=True,
group_id=0,
)Create Split to Instances with operation ‘Instance’.
layer
nodes.geometry.geometry.SplitToInstances.layer(
geometry=None,
selection=True,
group_id=0,
)Create Split to Instances with operation ‘Layer’.
point
nodes.geometry.geometry.SplitToInstances.point(
geometry=None,
selection=True,
group_id=0,
)Create Split to Instances with operation ‘Point’.
spline
nodes.geometry.geometry.SplitToInstances.spline(
geometry=None,
selection=True,
group_id=0,
)Create Split to Instances with operation ‘Spline’.
Star
nodes.geometry.geometry.Star(
points=8,
inner_radius=1.0,
outer_radius=2.0,
twist=0.0,
)Generate a poly spline in a star pattern by connecting alternating points of two circles
Attributes
| Name | Description |
|---|---|
| i_inner_radius | Input socket: Inner Radius |
| i_outer_radius | Input socket: Outer Radius |
| i_points | Input socket: Points |
| i_twist | Input socket: Twist |
| name | |
| node | |
| o_curve | Output socket: Curve |
| o_outer_points | Output socket: Outer Points |
| tree | |
| type |
StringToCurves
nodes.geometry.geometry.StringToCurves(
string='',
size=1.0,
character_spacing=1.0,
word_spacing=1.0,
line_spacing=1.0,
text_box_width=0.0,
text_box_height=0.0,
*,
overflow='OVERFLOW',
align_x='LEFT',
align_y='TOP_BASELINE',
pivot_mode='BOTTOM_LEFT',
)Generate a paragraph of text with a specific font, using a curve instance to store each character
Attributes
| Name | Description |
|---|---|
| align_x | |
| align_y | |
| i_character_spacing | Input socket: Character Spacing |
| i_line_spacing | Input socket: Line Spacing |
| i_size | Input socket: Size |
| i_string | Input socket: String |
| i_text_box_height | Input socket: Text Box Height |
| i_text_box_width | Input socket: Text Box Width |
| i_word_spacing | Input socket: Word Spacing |
| name | |
| node | |
| o_curve_instances | Output socket: Curve Instances |
| o_line | Output socket: Line |
| o_pivot_point | Output socket: Pivot Point |
| o_remainder | Output socket: Remainder |
| overflow | |
| pivot_mode | |
| tree | |
| type |
SubdivideCurve
nodes.geometry.geometry.SubdivideCurve(curve=None, cuts=1)Dividing each curve segment into a specified number of pieces
Attributes
| Name | Description |
|---|---|
| i_curve | Input socket: Curve |
| i_cuts | Input socket: Cuts |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
SubdivideMesh
nodes.geometry.geometry.SubdivideMesh(mesh=None, level=1)Divide mesh faces into smaller ones without changing the shape or volume, using linear interpolation to place the new vertices
Attributes
| Name | Description |
|---|---|
| i_level | Input socket: Level |
| i_mesh | Input socket: Mesh |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| tree | |
| type |
SubdivisionSurface
nodes.geometry.geometry.SubdivisionSurface(
mesh=None,
level=1,
edge_crease=0.0,
vertex_crease=0.0,
limit_surface=True,
uv_smooth='Keep Boundaries',
boundary_smooth='All',
)Divide mesh faces to form a smooth surface, using the Catmull-Clark subdivision method
Attributes
| Name | Description |
|---|---|
| i_boundary_smooth | Input socket: Boundary Smooth |
| i_edge_crease | Input socket: Edge Crease |
| i_level | Input socket: Level |
| i_limit_surface | Input socket: Limit Surface |
| i_mesh | Input socket: Mesh |
| i_uv_smooth | Input socket: UV Smooth |
| i_vertex_crease | Input socket: Vertex Crease |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| tree | |
| type |
TransformGeometry
nodes.geometry.geometry.TransformGeometry(
geometry=None,
mode='Components',
translation=None,
rotation=None,
scale=None,
transform=None,
)Translate, rotate or scale the geometry
Attributes
| Name | Description |
|---|---|
| i_geometry | Input socket: Geometry |
| i_mode | Input socket: Mode |
| i_rotation | Input socket: Rotation |
| i_scale | Input socket: Scale |
| i_transform | Input socket: Transform |
| i_translation | Input socket: Translation |
| name | |
| node | |
| o_geometry | Output socket: Geometry |
| tree | |
| type |
TranslateInstances
nodes.geometry.geometry.TranslateInstances(
instances=None,
selection=True,
translation=None,
local_space=True,
)Move top-level geometry instances in local or global space
Attributes
| Name | Description |
|---|---|
| i_instances | Input socket: Instances |
| i_local_space | Input socket: Local Space |
| i_selection | Input socket: Selection |
| i_translation | Input socket: Translation |
| name | |
| node | |
| o_instances | Output socket: Instances |
| tree | |
| type |
Triangulate
nodes.geometry.geometry.Triangulate(
mesh=None,
selection=True,
quad_method='Shortest Diagonal',
n_gon_method='Beauty',
)Convert all faces in a mesh to triangular faces
Attributes
| Name | Description |
|---|---|
| i_mesh | Input socket: Mesh |
| i_n_gon_method | Input socket: N-gon Method |
| i_quad_method | Input socket: Quad Method |
| i_selection | Input socket: Selection |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| tree | |
| type |
TrimCurve
nodes.geometry.geometry.TrimCurve(
curve=None,
selection=True,
start=0.0,
end=1.0,
start_001=0.0,
end_001=1.0,
*,
mode='FACTOR',
)Shorten curves by removing portions at the start or end
Attributes
| Name | Description |
|---|---|
| i_curve | Input socket: Curve |
| i_end | Input socket: End |
| i_end_001 | Input socket: End |
| i_selection | Input socket: Selection |
| i_start | Input socket: Start |
| i_start_001 | Input socket: Start |
| mode | |
| name | |
| node | |
| o_curve | Output socket: Curve |
| tree | |
| type |
UVSphere
nodes.geometry.geometry.UVSphere(segments=32, rings=16, radius=1.0)Generate a spherical mesh with quads, except for triangles at the top and bottom
Attributes
| Name | Description |
|---|---|
| i_radius | Input socket: Radius |
| i_rings | Input socket: Rings |
| i_segments | Input socket: Segments |
| name | |
| node | |
| o_mesh | Output socket: Mesh |
| o_uv_map | Output socket: UV Map |
| tree | |
| type |