nodes.shader.color

color

Classes

Name Description
Brightnesscontrast Control the brightness and contrast of the input color
Huesaturationvalue Apply a color transformation in the HSV color model
InvertColor Invert a color, producing a negative
LightFalloff Manipulate how light intensity decreases over distance. Typically used for non-physically-based effects; in reality light always falls off quadratically

Brightnesscontrast

Brightnesscontrast(color=None, bright=0.0, contrast=0.0)

Control the brightness and contrast of the input color

Parameters

Name Type Description Default
color InputColor Color None
bright InputFloat Brightness 0.0
contrast InputFloat Contrast 0.0

Attributes

Name Description
i
inputs
name
node
o
outputs
tree
type

Inputs

Attribute Type Description
i.color ColorSocket Color
i.bright FloatSocket Brightness
i.contrast FloatSocket Contrast

Outputs

Attribute Type Description
o.color ColorSocket Color

Huesaturationvalue

Huesaturationvalue(hue=0.5, saturation=1.0, value=1.0, fac=1.0, color=None)

Apply a color transformation in the HSV color model

Parameters

Name Type Description Default
hue InputFloat Hue 0.5
saturation InputFloat Saturation 1.0
value InputFloat Value 1.0
fac InputFloat Factor 1.0
color InputColor Color None

Attributes

Name Description
i
inputs
name
node
o
outputs
tree
type

Inputs

Attribute Type Description
i.hue FloatSocket Hue
i.saturation FloatSocket Saturation
i.value FloatSocket Value
i.fac FloatSocket Factor
i.color ColorSocket Color

Outputs

Attribute Type Description
o.color ColorSocket Color

InvertColor

InvertColor(fac=1.0, color=None)

Invert a color, producing a negative

Parameters

Name Type Description Default
fac InputFloat Factor 1.0
color InputColor Color None

Attributes

Name Description
i
inputs
name
node
o
outputs
tree
type

Inputs

Attribute Type Description
i.fac FloatSocket Factor
i.color ColorSocket Color

Outputs

Attribute Type Description
o.color ColorSocket Color

LightFalloff

LightFalloff(strength=100.0, smooth=0.0)

Manipulate how light intensity decreases over distance. Typically used for non-physically-based effects; in reality light always falls off quadratically

Parameters

Name Type Description Default
strength InputFloat Strength 100.0
smooth InputFloat Smooth 0.0

Attributes

Name Description
i
inputs
name
node
o
outputs
tree
type

Inputs

Attribute Type Description
i.strength FloatSocket Strength
i.smooth FloatSocket Smooth

Outputs

Attribute Type Description
o.quadratic FloatSocket Quadratic
o.linear FloatSocket Linear
o.constant FloatSocket Constant