entities.Ensemble
entities.Ensemble(file_path)Attributes
| Name | Description |
|---|---|
| instance_collection | The instances of the ensemble. |
| styles | Get the styles in the tree. |
Methods
| Name | Description |
|---|---|
| create_object | Create a 3D object for the ensemble. |
| get_view | Get the 3D bounding box of the entity object |
| set_frame | Update the underlying data to correspond to changes in the scene frame. |
create_object
entities.Ensemble.create_object(
name='NewEnsemble',
node_setup=True,
world_scale=0.01,
fraction=1.0,
simplify=False,
)Create a 3D object for the ensemble.
Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| name | str | The name of the model, by default “NewEnsemble” | 'NewEnsemble' |
| node_setup | bool | Whether to setup nodes for the data and instancing objects, by default True | True |
| world_scale | float | Scaling transform for the coordinates before loading in to Blender, by default 0.01 | 0.01 |
| fraction | float | The fraction of the instances to display on loading. Reducing can help with performance, by default 1.0 | 1.0 |
| simplify | bool | Whether to instance the given models or simplify them for debugging and performance, by default False | False |
Notes
Creates a data object which stores all of the required instancing information. If there are molecules to be instanced, they are also created in their own data collection.
get_view
entities.Ensemble.get_view()Get the 3D bounding box of the entity object
set_frame
entities.Ensemble.set_frame(frame)Update the underlying data to correspond to changes in the scene frame.
This method should be implemented by subclasses to update the entity’s data based on the given frame number. This can include updating positions and performing other necessary calculations.
Args: frame (int): The frame number to update the entity’s data to.
Raises: NotImplementedError: If the method is not implemented by a subclass.