DNA

MN_dna_double_helix

Create a DNA double helix from an input curve. Takes an input curve and instances for the bases, returns instances of the bases in a double helix formation

Outputs

Description Socket
Base Instances
Helix Curve

Inputs

Socket Default Description
Curve None
Bases None
Rot. Sec. Strand 0.0
Unzip 1.0
Rotation 0.0
Unwind 1.0

MN_dna_bases

Provide the DNA bases as instances to be styled and passed onto the Double Helix node

Outputs

Description Socket
Bases
Color

Inputs

Socket Default Description
Collection <bpy_struct, Collection(“prim_DNA”) at 0x3557d55b0>
dA [0.306, 0.967, 0.148, 1.0]
dC [0.213, 0.455, 0.621, 1.0]
dG [0.738, 0.246, 0.8, 1.0]
dT [0.8, 0.436, 0.225, 1.0]
Backbone Color True
Backbone [0.799, 0.109, 0.125, 1.0]

MN_dna_style_spheres_cycles

Style the DNA bases with spheres only visible in Cycles

Outputs

Description Socket
Bases

Inputs

Socket Default Description
Bases None
Selection True Selection of atoms to apply this node to
Scale Radii 1.0
Material None Material to apply to the resulting geometry

MN_dna_style_spheres_eevee

Style the DNA bases with spheres visible in Cycles and EEVEE

Outputs

Description Socket
Bases

Inputs

Socket Default Description
Bases None
Selection True Selection of atoms to apply this node to
Scale Radii 1.0
Subdivisions 2
Shade Smooth True Apply smooth shading to the created geometry
Material None Material to apply to the resulting geometry

MN_dna_style_surface

Style the DNA bases with surface representation

Outputs

Description Socket
Bases

Inputs

Socket Default Description
Bases None
Selection True Selection of atoms to apply this node to
Resolution 8
Radius 1.0
Probe Size 0.0
Subdivision Surface 0
Color by CA True
Interpolate Color 0
Shade Smooth True Apply smooth shading to the created geometry
Material None Material to apply to the resulting geometry

MN_dna_style_ball_and_stick

Style the DNA bases with ball and stick representation

Outputs

Description Socket
Bases

Inputs

Socket Default Description
Bases None
Selection True Selection of atoms to apply this node to
Shade Smooth True Apply smooth shading to the created geometry
Ball Resolution 2
Ball Radius 0.3
Find Bonds False
Bond Resolution 8
Bond Radius 0.2
Material None Material to apply to the resulting geometry
Split Double Bonds False
Double Bond Curve 1.0
Double Bond Width 1.13
Double Bond Resolution 3
Double Bond Radius 0.8
Double Bond Rotate 0.0