Geometry
Split to Centred Instances
Same as Split to Instances, but with the origin point of the instance being the calculated Centroid for each Group ID. The Selection determines the points which contribute to the Centroid calculation, but all points are still offset and split into their instances
Outputs
| Description | Socket |
|---|---|
| The points that have been split into their instances | Instances |
Inputs
| Socket | Default | Description |
|---|---|---|
Geometry |
None | The input geometry containing points |
Selection |
True | Selected points will be used to calculate centre point for Instance |
Group ID |
0 | The Group ID which will determine how the points are split into their different instances |
Centre on Selection
Offsets the input points so that their calculated Centroid is on the world origin. If the Group ID input is used this offset is applied on a per-group basis. If the selection is used, only the selected points contribute towards the calculation of the centroid, but all points are still moved
Outputs
| Description | Socket |
|---|---|
| Atoms that have been moved to object origin based on their group’s calculated centroid | Atoms |
| The calculated vector offset that was applied to the points | Offset |
Inputs
| Socket | Default | Description |
|---|---|---|
Atoms |
None | Atomic geometry that contains vertices and edges |
Selection |
True | Selection within the groups to calculate the centroid for, which then affects all other points in the group |
Group ID |
0 | Optionally centre the points separately for each group based on the Group ID input |
Separate First Point
Separate the first point for each Group ID and return only those points. Optionally sort by the Group ID as well
Separate out the first point for each group in the Group ID
Outputs
| Description | Socket |
|---|---|
Geometry |
Inputs
| Socket | Default | Description |
|---|---|---|
Geometry |
None | |
Sort |
True | Sort by Group ID after separating |
Group ID |
0 |
Selected Instances
Check if instances are selected based on the field (usually based on Position attribute)
Outputs
| Description | Socket |
|---|---|
| All points of the instances bounding box are selected | Entirely Selected |
| Some points of the Instance’s bounding box are selected | Partially Selected |
| No points of the Instance’s bounding box are selected | Not Selected |
Inputs
| Socket | Default | Description |
|---|---|---|
Instances |
None | Geometry containing instances to check if they are selected or not |
Selection |
False | The selection to apply to the bounding boxes of the Instances |
Slice Edge Instances
For position based selections, realise the instances that cross the selection and then separate the selected points from within the selection
Outputs
| Description | Socket |
|---|---|
Instances |
|
Realized Points |
Inputs
| Socket | Default | Description |
|---|---|---|
Instances |
None | |
Selection |
True |
Primitive Arrow
A simple arrow geometry
Outputs
| Description | Socket |
|---|---|
Geometry |
Inputs
| Socket | Default | Description |
|---|---|---|
Vertices |
6 | |
Height |
1.0 | |
Ratio |
0.7 | |
Value |
[0.8, 0.8, 0.8, 1.0] | |
Material |
None | Material to apply to the resulting geometry |
Primitive Gimbal
A 3-axis gimbal made of Primitive Arrows, useful for visualisation and debugging
Outputs
| Description | Socket |
|---|---|
Geometry |
Inputs
| Socket | Default | Description |
|---|---|---|
Vertices |
6 | |
X |
[0.624, 0.01, 0.063, 1.0] | |
Y |
[0.076, 0.624, 0.084, 1.0] | |
Z |
[0.0, 0.001, 0.624, 1.0] | |
Material |
None | Material to apply to the resulting geometry |
Contains Geometry
Check if a geometry contains geometry in any of the domains
Outputs
| Description | Socket |
|---|---|
| True when the input contains some geometry | Not Empty |
| True when the input contains no geometry | Empty |
Inputs
| Socket | Default | Description |
|---|---|---|
Geometry |
None |
Fallback Geometry
Fallback geometry for when the input geometry is empty in all domains
Outputs
| Description | Socket |
|---|---|
Geometry |
Inputs
| Socket | Default | Description |
|---|---|---|
Geometry |
None | |
Fallback |
None |
Plexus
Find points that are within a given distance of each other and create an edge between them
Outputs
| Description | Socket |
|---|---|
Geometry |
Inputs
| Socket | Default | Description |
|---|---|---|
Points |
None | |
Sort |
True | Sort the resulting points so their Index matches the input geometry |
Distance |
0.5 |
Visualize Points
Outputs
| Description | Socket |
|---|---|
Instances |
Inputs
| Socket | Default | Description |
|---|---|---|
Points |
None | |
Selection |
True | |
Target |
[0.0, 0.0, 0.0] | Vector that is the target |
Position |
[0.0, 0.0, 0.0] | Position of the current point |
Visualize Angle
Outputs
| Description | Socket |
|---|---|
Mesh |
|
Curve |
Inputs
| Socket | Default | Description |
|---|---|---|
Points |
None | |
Selection |
True | |
Position |
[0.0, 0.0, 0.0] | |
Angle |
0.5 | |
Length |
0.005 | |
Up |
[0.0, 0.0, 0.0] | |
Axis |
[0.0, 0.0, 1.0] | |
Radius |
0.2 |