Utilities
MN_utils_curve_resample
Outputs
Description | Socket |
---|---|
Geometry |
|
Position |
|
Tangent |
|
Normal |
|
Field Float |
|
Field Int |
|
Field Vec |
Inputs
Socket | Default | Description |
---|---|---|
Geometry |
None | |
Offset |
2.3 | |
Length |
0.36 | |
Field Float |
0.0 | |
Field Int |
0 | |
Field Vec |
[0.0, 0.0, 0.0] |
Attribute Remap
Remap the range of values of the attribute on from the target atoms, to the range from min to max
Sample an attribute from the mesh and remap from the minimum to the maximum to the specified values
Outputs
Description | Socket |
---|---|
The remapped attribute values | Value |
Inputs
Socket | Default | Description |
---|---|---|
Sample |
None | The geometry to calculate the field overall min and max values |
Attribute |
b_factor | The attribute name to summarise and them remap |
Value Min |
0.0 | The minimum for the remapped values |
Value Max |
1.0 | The maxiumum for the remapped values |
Field Remap
Maps the range of values of the attribute on from the target atoms, to the range from min to max
Sample a field from the mesh and remap from the minimum to the maximum to the specified values
Outputs
Description | Socket |
---|---|
The remapped values between the new min and max | Value |
Inputs
Socket | Default | Description |
---|---|---|
Sample |
None | The geometry to calculate the field overall min and max values |
Field |
0.0 | The field to summarise and remap |
Value Min |
0.0 | The new minimum value of the field |
Value Max |
1.0 | The new maximum value of the field |
Angstrom to World
Outputs
Description | Socket |
---|---|
World |
Inputs
Socket | Default | Description |
---|---|---|
Angstrom |
3.0 |
Nanometre to World
Outputs
Description | Socket |
---|---|
World |
Inputs
Socket | Default | Description |
---|---|---|
Nanometre |
3.0 |
World to Angstrom
Outputs
Description | Socket |
---|---|
Angstrom |
Inputs
Socket | Default | Description |
---|---|---|
World |
0.5 |
World to Nanometre
Outputs
Description | Socket |
---|---|
Nanometre |
Inputs
Socket | Default | Description |
---|---|---|
World |
0.5 |
Between Integer
Test if an integer is between (and including) the upper and lower bounds
Outputs
Description | Socket |
---|---|
Whether the input Value is between (and including) the lower and upper bounds |
Boolean |
Inputs
Socket | Default | Description |
---|---|---|
Value |
0 | The value to test if it exists within the bounds |
Lower |
0 | The lower bounds for the test |
Upper |
19 | The upper bounds for the test |
Between Float
Test if a float is between the upper and lower bounds
Outputs
Description | Socket |
---|---|
Whether the input Value is between (and including) the lower and upper bounds |
Boolean |
Inputs
Socket | Default | Description |
---|---|---|
Value |
0.0 | The value to test if it is between the lower and upper bounds |
Lower |
0.0 | Test if the Value is greater than or equal to this |
Upper |
0.0 | Test if the Value is less than or equal to this |
Between Vector
Test if a vector is element-wise between the upper and lower bounds.
Outputs
Description | Socket |
---|---|
If the value is between (and including) the lower the upper bounds | Boolean |
Inputs
Socket | Default | Description |
---|---|---|
Value |
[0.0, 0.0, 0.0] | The value to test element-wise |
Lower |
[0.0, 0.0, 0.0] | The lower bounds (including) for the comparison |
Upper |
[0.0, 0.0, 0.0] | The upper bounds (including) for the comparison |
Vector from Point
Calculate the vector from the current point’s position to the input vector
Outputs
Description | Socket |
---|---|
Vector from the current point’s position to the given vector | Vector |
Normalized output vector | Normalized |
Length of the output vector | Length |
Inputs
Socket | Default | Description |
---|---|---|
Position |
Position |
Position of the current point |
Vector |
[0.0, 0.0, 0.0] | Vector that is the target |
Mix Position
Mix the current point’s Position
with the input vector. A convenience wrapper around a Mix Vector
using Position
as the first attribute
Outputs
Description | Socket |
---|---|
The resulting mixed vector, based on the factor | Result |
Inputs
Socket | Default | Description |
---|---|---|
Position |
Position |
The position vector to mix from |
Factor |
0.5 | The amount to mix between the Position (0) and the input vector B (1) |
B |
[0.0, 0.0, 0.0] | The vector to mix to |
Fractionate Float
Test if a vector is element-wise between the upper and lower bounds.
Outputs
Description | Socket |
---|---|
Fractional component of the value, between 0 and 1 | Fraction |
The floor of the value; the integer rounded down | Floor |
The ceiling of the value, the integer rounded up | Ceiling |
Inputs
Socket | Default | Description |
---|---|---|
Value |
0.0 | The value to fractionate |
Rotation from ZYZ
Combine a rotation defined as ZYZ common in electron tomography
Combine a rotation defined as ZYZ
,common in electron tomography
Outputs
Description | Socket |
---|---|
The combined Rotation | Rotation |
Inputs
Socket | Default | Description |
---|---|---|
Phi |
0.0 | First rotation around the Z axis |
Theta |
0.0 | Second rotation around the Y axis |
Psi |
0.0 | Third rotation around the Z axis |
Transform Scale
Scale the components of a transform individually with between 0 and their value
Outputs
Description | Socket |
---|---|
The scaled Transform |
Transform |
Inputs
Socket | Default | Description |
---|---|---|
Transform |
None | The Transform to split and scale |
Translation |
1.0 | Mix the Translation component of the transform with 0 |
Rotation |
1.0 | Mix the Rotation component of the transform with 0 |
Scale |
1.0 | Mix the Scale component of the transform with 0 |
Transform Relative
The transform to get from B to A, relative to the CB axis
Outputs
Description | Socket |
---|---|
The Transform to move from B to A, relative to the axis of C to B |
Transform |
Inputs
Socket | Default | Description |
---|---|---|
A |
[0.0, 0.0, 0.0] | The final position |
B |
[0.0, 0.0, 0.0] | The position moving from |
C |
[0.0, 0.0, 0.0] | The position defining the axis of CB |
Transform Mix
Mix between two transformations
Mix between two transforms, controlling the translation, rotation and scale independently
Outputs
Description | Socket |
---|---|
The final mixed Transform | Transform |
Inputs
Socket | Default | Description |
---|---|---|
A |
None | Transform A to mix from at 0.0 |
B |
None | Transform B which will be mixed to at 1.0 |
Translation |
0.5 | Amount to mix the Translation between A and B |
Rotation |
0.5 | Amount to mix the Rotation between A and B |
Scale |
0.5 | Amount to mix the Scale between A and B |
Transform Local
Apply the transform after first moving to world origin, then returning to original position
Outputs
Description | Socket |
---|---|
The final transform | Transform |
Inputs
Socket | Default | Description |
---|---|---|
Origin |
Position |
Vector that defines the local space origin, defaults to Position |
Transform |
None | Transform to apply in local space |
Transform Local Axis
Create a transform around an axis in local space defined by the Origin
point
Create a transform that is rotation around an axis in local space, with local space defined by the origin point which defaults to Position
Outputs
Description | Socket |
---|---|
The Transform around the axis | Transform |
Inputs
Socket | Default | Description |
---|---|---|
Origin |
Position |
The vector defining the local space. Defaults to Position |
Axis |
[0.0, 0.0, 1.0] | The axis to rotate around |
Angle |
0.0 | Amount to rotate around the axis |
Transform Accumulate
Accumulate transforms on the domain if selected
Outputs
Description | Socket |
---|---|
The accumulating Transform field | Transform |
Inputs
Socket | Default | Description |
---|---|---|
Domain::Menu |
Point | Domain on which to accumulate transforms |
Selected |
True | Selected transforms are included in the accumulation, non-selected transforms become identity matrices |
Transform |
None | Transform field to accumulate |
Group ID |
0 | Transform field is accumulated individually for each Group ID |
Transform Accumulate Point
Accumulate transforms on the point domain
Accumulate transforms on a domain, applying these transforms to the Position
Outputs
Description | Socket |
---|---|
Transformed vector | Vector |
Inputs
Socket | Default | Description |
---|---|---|
Domain::Menu |
Point | Domain on which to accumulate the transforms |
Selected |
True | Include the transform in the final accumlation |
Vector |
Position |
Point to transform, defaults to Position |
Transform |
None | Transform field to accumulate |
Group ID |
0 | Transform field is accumulated individually for each Group ID |
Centroid
Calculate the centroid point for the selection for each group in the Group ID
. The centroid is the average position of all points in each Group ID
. If a selection is given, then only the selected points contribute towards the overall centroid calculation, but the result is still available on the other points in the Group ID
Outputs
Description | Socket |
---|---|
The computed average vector for each Group ID |
Centroid |
Inputs
Socket | Default | Description |
---|---|---|
Position |
Position |
The Position vector to use for the centroid calculation |
Selection |
True | Selected points contribute to the computation of the centroid, unselected points do not contribute but still return the centroid for their Group ID |
Group ID |
0 | Compute the centroid on for each unique Group ID |
Vector Direction
Direction from one point to another, optionally normalized
Outputs
Description | Socket |
---|---|
Vector between the points, potentially normalized | Direction |
Distance between the points before normalization | Distance |
Inputs
Socket | Default | Description |
---|---|---|
Normalize |
True | |
To |
[0.0, 0.0, 0.0] | |
From |
[0.0, 0.0, 0.0] |
Vector Angle
The angle between two vectors, in radians
Compute the angle in radians between two vectors.
Outputs
Description | Socket |
---|---|
The angle between the two vectors in radians | Angle |
Axis around which the angle rotates (cross product of A and B) | A×B |
Inputs
Socket | Default | Description |
---|---|---|
A |
[0.0, 0.0, 0.0] | The first vector for angle calculation |
B |
[0.0, 0.0, 0.0] | The second vector for the angle calculation |
Dihedral Angle
Computes the angle between two vectors, AB & CD around around the axis of BC. The first vector AB is treated as the “12 O’clock” up position, looking down the axis towards C, with angles being return in the range of (-Pi, Pi). Clockwise angles are positive and anti-clockwise angles are negative.
Outputs
Description | Socket |
---|---|
The angle between the vectors AB and CD, when made perpendicular to BC. | Angle |
The vector BA when made perpendicular to the axis BC | BA⟂(BC) |
The Vector CD when makde perpendicular to the axis BC | CD⟂(BC) |
The axis vector BC | BC |
Inputs
Socket | Default | Description |
---|---|---|
A |
[0.0, 0.0, 0.0] | First vector for the calculation, which draws a line to B |
B |
[0.0, 0.0, 0.0] | Second vector for the calculation, which receives a line from A and draws a line to C |
C |
[0.0, 0.0, 0.0] | Third vector for the calculation, which receives a line from B and draws a line to D |
D |
[0.0, 0.0, 0.0] | Last vector for the calculation, which is the end point of the line from D |
3 Point Angle
Calculate the angle between 3 different points. These points are selected based on their index in the point domain, with Index B being the centre of the calculation.
In the video example, the same calculation that is occurring internally inside of the MN_topo_edge_angle
node, is being handled explicity by this node. If the Index
is being used as Index B
then the current point that is being evaluated is the centre of the angle calculation. If this value is changed, then the point at the corresponding index is used, which results in a smaller angle in the example video.
Outputs
Description | Socket |
---|---|
Angle between the points around Index B in radians | Angle |
Inputs
Socket | Default | Description |
---|---|---|
Index A |
0 | First of the points for the angle calculation |
Index B |
1 | The middle point for the angle calculation |
Index C |
2 | Last of the points for the angle calculation |
2 Point Angle
Calculate the angle that two points make, relative to the current point being evaluated. Points are selected based on their index, with the centre of the angle calculation being the current point’s position. Equivalent to using 3-Point angle and using Index
as the Index B
.
In the example video, the angle calculation is similar to that of the 3-Point Angle node, but the middle point is always the current point.
Outputs
Description | Socket |
---|---|
Angle of the line A -> Self -> C in radians | Angle |
Inputs
Socket | Default | Description |
---|---|---|
Position |
Position |
The Position vectors to use for the angle calculation |
Index A |
0 | First end point for the angle calculation around the current point |
Index B |
Index |
The Index for the middle point in the angle calculation, defaulting to the current point |
Index C |
2 | Last end point for the angle calculation around the current point |
Point Distance
Calculate the distance and the vector between the evaluating point and the point selected via the Index.
In the example video, each point is calculating a vector and a distance between itself and the indexed point. When the Point Mask node is used, this index is then on a per-group basis, so each point in the group points to just the group’s corresponding point.
Outputs
Description | Socket |
---|---|
Vector from the current point to the indexed point | Vector |
Distance from the current point to the indexed point | Distance |
Inputs
Socket | Default | Description |
---|---|---|
Index |
100 | Index for the selected point to measure to |