material.AmbientOcclusion

material.AmbientOcclusion(distance=1.0, exponent=2.0, *, name=None)

Colors shaded only by ambient occlusion.

An emission shader that ignores scene lighting entirely, so it is cheap to render and looks similar in Cycles and EEVEE.

Parameters

Name Type Description Default
distance float Distance in metres (nm) that the ambient occlusion samples. 1.0
exponent float Exponent applied to the occlusion factor; higher values darken crevices more aggressively. 2.0
name str Name for the created material datablock. Defaults to "Ambient Occlusion". None

Attributes

Name Description
material The underlying Blender material datablock.
tree The nodebpy tree builder for the material’s node tree.

Methods

Name Description
node Add a Material node to the active GeometryNodeTree and set it to this material.

node

material.AmbientOcclusion.node()

Add a Material node to the active GeometryNodeTree and set it to this material.