Assembly ID
nodes.geometry.AssemblyID(index=0)
Read the frame_id attribute, created when multiple frames from a trajectory are merged into a single structure
GUI reference: Assembly ID.
Parameters
| index |
InputInteger |
Index |
0 |
Outputs
| o.assembly_id |
IntegerSocket |
Read the frame_id attribute from the geometry |
Symmetry ID
nodes.geometry.SymmetryID(index=0)
Read the frame_id attribute, created when multiple frames from a trajectory are merged into a single structure
GUI reference: Symmetry ID.
Parameters
| index |
InputInteger |
Index |
0 |
Outputs
| o.sym_id |
IntegerSocket |
Read the frame_id attribute from the geometry |
Color AO
nodes.shader.ColorAO(color=None, menu='AO', distance=1.0, exponent=2.0)
GUI reference: Color AO.
Parameters
| color |
InputColor |
Color |
None |
| menu |
| Literal['AO', 'None'] |
Menu |
'AO' |
| distance |
InputFloat |
Distance |
1.0 |
| exponent |
InputFloat |
Exponent |
2.0 |
Outputs
| o.result |
ColorSocket |
Result |
Flat
nodes.shader.Flat(outline='Outline', threshold=0.8, thickness=0.15)
GUI reference: Flat.
Parameters
| outline |
| Literal['Outline', 'None'] |
Outline |
'Outline' |
| threshold |
InputFloat |
Threshold |
0.8 |
| thickness |
InputFloat |
Thickness |
0.15 |
Outputs
| o.emission |
ShaderSocket |
Emission |