Materials
Shader node groups for the pre-built materials
Outline Mask
nodes.shader.OutlineMask(threshold=0.8, thickness=0.15)
GUI reference: Outline Mask.
Parameters
| threshold |
InputFloat |
Threshold |
0.8 |
| thickness |
InputFloat |
Thickness |
0.15 |
Outputs
| o.outline |
FloatSocket |
Outline |
Transparent Outline Internal
nodes.shader.TransparentOutlineInternal(
transparency=0.9,
menu='Transparent',
outline_color=None,
)
GUI reference: Transparent Outline Internal.
Parameters
| transparency |
InputFloat |
Blend weight to use for mixing two shaders. At zero it uses the first shader entirely and at one the second shader |
0.9 |
| menu |
| Literal['Transparent', 'Fresnel'] |
Menu |
'Transparent' |
| outline_color |
InputColor |
Outline Color |
None |
Outputs
| o.shader |
ShaderSocket |
Shader |