material.Default
material.Default(
roughness=0.264,
ao_distance=0.5,
ao_exponent=1.0,
*,
name=None,
)The default MolecularNodes material.
A principled BSDF with the atom colors darkened by a small amount of ambient occlusion, so crevices between atoms read clearly.
Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| roughness | float | Roughness of the surface. | 0.264 |
| ao_distance | float | Distance (in world units) that the ambient occlusion samples. | 0.5 |
| ao_exponent | float | Exponent applied to the occlusion factor; higher values darken crevices more aggressively. | 1.0 |
| name | str | Name for the created material datablock. Defaults to "Default". |
None |
Attributes
| Name | Description |
|---|---|
| material | The underlying Blender material datablock. |
| tree | The nodebpy tree builder for the material’s node tree. |
Methods
| Name | Description |
|---|---|
| node | Add a Material node to the active GeometryNodeTree and set it to this material. |
node
material.Default.node()Add a Material node to the active GeometryNodeTree and set it to this material.